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trumpet
Detailed staff comes from Brahms, send mail to ressources-contenus@ircam.fr for correction.
325.21 Mo
commentaire
Max project
553.5 Mo
The trumpet is playing through a microphone. The microphone signal is sent both to the four loudspeakers and to the audio inputs of the Mac, where it will pass through various effects such as delays, reverbs, filters, harmonizers, spatializers, chorus...then it is sent back to the four loudspeakers and mixed together with the trumpet signal. The effects signals are processed in real time using the Max 8.1 software. Max calculates the effects signal and the antescofo object sends events to the effects, in order to modify their behavior all along the piece.
The writing of the piece brings a constant interaction between the player and the electronics, so the electronics are calculated according to what he's playing. If required by technical constraints it is also possible to play a tape instead of live electronics (triggering mode 'click+bande').
For best results it is recommended for the player to play the written rythm as "sharp" as possible.
The composer wishes that the trumpet player is located on the back of the stage (as far as possible from the audience).
MAX calculates a complex set of real time sound signals, with multi inputs/outputs sound routing, receives and sends midi events, displays graphics, etc... All this takes a lot of the power of the CPU of the Mac processor when playing large patches such as Metallics.
That's why it's always a good idea, when performing a live piece in front of a public audience, to minimize the risk of crashes of the machine, due to CPU overload, or extensions conflicts. We recommand to :
Check your audio outputs with the max audiotester.
The max patch will set vector sizes and other preferences automatically when you reset.
Sampling rate must be 48khz
In the Main interface, you can tune general parameters (middle left part - see below the picture "parameters"), adjust the level controls of the electronics (right part) and open important sub-patchers (top right part): 'p events' which contains events, 'p DSP' which contains the signal objects, 'p simul&bande&click' which contains the simulation, the tape and the antescofo click-track sequencer, and 'p event-trigger' which contains controls for event triggering.
Adjust the input level of the trumpet into the patch towards the treatements here :
In the central window of the main patch, you can choose the triggering mode, control the levels of click/simul/bande, and in case of pedal triggering, adjust the different parameters of the pedal.
With live electronics, two technical possibilities are proposed to find a good balance between a better "accuracy", for more live feeling, and a better "efficiency", for more precision, according to the trumpet player.
This way, nor the player nor the musical assistant have to care about the regularity of triggers, or of events mismatches.
That's a better way to keep the maximum of efficiency. This possibility is recommended by the composer.
The musical assistant should follow the score and check that the player doesn't miss any event. He has the possibility to correct the errors, using the Mac keyboard, or by clicking with the mouse into the Max patch.
In mode "real-time with midi pedal and partial click-track", as some parts of the piece need that the events are triggered synchroneously with some soundfiles, for those parts, a clicktrack is sent to the player via headphones while the instrumentist continues to trigger the events.
In this mode, click-track will start:
If for some reasons the piece can not be played with live electronics, it is possible to use the tape (triggering mode "tape version with click-track"):
For this option, you just have to select the triggering mode "tape version with click-track" and then start click-track (you can choose also where to start from with the menu 'Play from').
You should also send the "real" trumpet to the reverb and follow it during the concert, depending on the musical context.
During the rehearsals, you can also use the triggering mode "real-time with click-track and simul" in order to simulate the trumpet.
Note: an mp3 version of the tape+click-track is also available for rehearsal in the folder "doc/__Metallics-2014-Practice-Tape.mp3"
Two trumpet recordings are also available for tests and set-up: "media/TrumpetPart-cure.aiff" and "media/TrumpetPart-gaudon.wav".
The click-track is sequenced by antescofo ('p antescofo') with the score 'data/MTX14-score-150512.asco'.
The pitches are sent to 'sfplay~' with 'clave1.wav' and 'clave2.wav' sfiles.
The events are named according to the bar at which they are positioned. (ex m52 stands for an event at bar 52).
In the simulation mode it is possible to start from any bar (label).
In the click mode a selection of starting points is proposed in the menu 'Play from'.
The trumpet signal is sent to the four loudspeakers through the max patch after spat/reverb treatment. Each of the four sound outputs of the Mac is sent separatley to one of the four speakers (out1 to ls1, out2 to ls2, out3 to ls3, out4 to ls4).
1---2
3---4
One should find a good balance between the trumpet and the electronics signals, keeping in mind that electronics are a constant and essential part of the piece, and that one should hear the different signals (live & electronics) like sounding all "together".
The four loudspeakers must be turned in order to form the most regular squared quadraphony possible around the audience. The sound result must be a constant and omnipresent energy. In very "dry" rooms, the sound engineer should inject both the trumpet and the electronics signals into a slight reverb effect, whose output should be diffused into each of the loudspeakers, in order to compensate eventual sound "holes". The reverb parameters should be set in accordance to the size of the room, in order to keep a realistic effect.
The only source that is really directional is the real acoustic sound from the trumpet.
Some electronic effects can variate their behavior, according to the trumpet player, the microphone and the P.A. that are used, or the room where the piece is performed. For those reasons, the musical assistant has the possibility to re-mix every sound effect that comes from the Mac separatly, either by using an external midi mixing console, either directly inside the patch by using the mouse. Generally, (s)he won't have to do much mixing during the piece, only some global and slight corrections.
The mix can be controlled with a midi mixer (for instance a berhinger bcf2000). You can select the midi mixing device in the menu "mixing fader" (see picture "parameters").
The controller numbers are mapped to faders that control independantly levels of effects, input or output. You can change this mapping by changing each corresponding menu in the main patch.
The default mapping is the following:
Realised at IRCAM (Cursus) - Musical assistant : Xavier Chabot
First unfinished version - Premiere : 14 Janvier 1995 at IRCAM (Concert Atelier) - Trumpet : Laurent Bômont
Definitive version - Premiere : 8 et 9 avril 1995 à lIRCAM (journées portes ouvertes) - Trumpet : Laurent Bômont
Tape version - Premiere : 13 Mai 1995 in New-York - Trumpet : Waine Du Maine
Version MSP Version - musical assistant : Manuel Poletti - Premiere : 2 Mai 2001 à Paris - Trumpet : Laurent Bômont
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